Yesterday I read this interview in Nukepedia about Frederich Munch and the tools his developing (You can read the interview here), so I went to his page and downloaded the Beta release of both Geometry and Dynamic Tools.
After playing around a little bit, while watching the examples (since there’s no documentation yet) I got this ball hitting a pre-fractured wall working, and I set it up using Atomkraft for rendering.
The results are quite fast; I haven’t tried it in a proper computer, since I’m in China right now, I only have my Core 2 Duo Macbook, and it’s as fast as a one-wheel scooter =/
After setting up an rig using Atomkraft, I was ready to give it a go and render it out. With a modest shading sampling of 1.0 (AK actually needs like a 4.0 for final delivering, but it would take forever on my laptop) took 1 hour and 10 minutes to render 100 EXR frames with all the passes. AK gives you a lot of passes, most of them I honestly have no idea what they are (like Calories and Bent Normals i.e.), but here are a few that actually would come in handy if needed.
And finally, and quicktime output of a quick comp using the depth channel to give it a narrow DoF.
Playing with Dynamic Tools + Atomkraft in Nuke from Luke di Rago on Vimeo.
A quick test using Freiderich Munch’s Dynamic Tools and Jupiter Jazz’s Atomkraft for simulating / rendering inside Nuke.
Hope you enjoyed it! I’ll try to keep playing and maybe get something out of the SoftBody Dynamics using this toolset :)